kennif wrote:
Paragon Path pending approval
Dark Watcher
kennif wrote:
Feats pending approval
Stoneroot's Endurance (Heroes of Forgotten Kingdoms)
Whenever you are subjected to a critical hit, roll a d20.
On a roll of 10 or higher, the attack is a normal hit not critical.
kennif wrote:
Tactical Adjustment (Dragon magazine 381)
Whenever an ally within your line of sight spends an action point to make an extra attack,
you can slide the ally 1 square before or after the attack.
kennif wrote:
Improved Defenses (Heroes of Forgotten Kingdoms
+1 feat bonus to Fort, Ref, Will
+2 at lvl 1 and +3 at level 21
Last edited by shao on Mon Aug 15, 2011 10:40 am; edited 8 times in total
Last edited by kennif on Sat Aug 13, 2011 1:10 pm; edited 1 time in total
Last edited by shao on Wed Aug 17, 2011 10:27 am; edited 3 times in total
Once per turn, the first target you hit with a power that has the cold keyword gains vulnerable 5 cold after the attack. The vulnerability lasts until the end of your next turn.
Also, for those of my players that are indulging in Frostcheese, the wording of Lasting Frost is as such:
Once per turn, the first target you hit with a power that has the cold keyword gains vulnerable 5 cold after the attack. The vulnerability lasts until the end of your next turn.
Weapon Focus
Page 201: In the feat’s Benefit entry, replace the
second sentence with the following text: “You gain a
+1 feat bonus to the damage rolls of weapon attacks
that you make with a weapon from that group.”
Aid Another
In some situations, creatures can work together to
use a skill or an ability. A creature can help another
make a skill check or an ability check by taking the
aid another action. Given a choice, a group of adventurers
should have the character who has the highest
skill or ability check modifier take the lead, while the
other characters cooperate to provide assistance.
Aid An all y’s skill or abilit y check
✦ Action: Standard action. When a creature takes
this action, it chooses a target adjacent to it.
✦ DC: The creature makes a skill check or an ability
check with a DC equal to 10 + one-half the creature’s
level.
✦ Success: The target gains a +2 bonus to the next
check using the same skill or ability before the end
of the assisting creature’s next turn.
✦ Failure: The target takes a –1 penalty to the next
check using the same skill or ability before the end
of the assisting creature’s next turn. This penalty
represents the distraction or interference caused by
the failed assistance.
A creature can affect a particular check only once
using the aid another action. However, up to four
creatures can use aid another to affect a single check,
for a maximum bonus of +8 or a maximum penalty
of –4.
Last edited by shao on Wed Aug 17, 2011 12:50 am; edited 1 time in total
Last edited by darthcow on Fri Aug 19, 2011 11:42 pm; edited 2 times in total
Last edited by darthcow on Wed Aug 24, 2011 10:17 pm; edited 1 time in total
Last edited by shao on Thu Aug 25, 2011 11:28 am; edited 2 times in total
kennif wrote:Updated Character..please vet through
- Spoiler:
====== Created Using Wizards of the Coast D&D Character Builder ======
Arianna, level 12
Human, Warlord (Marshal), Dark Watcher
Warlord Option: Combat Leader
Commanding Presence Option: Tactical Presence
Versatile Expertise Option: Versatile Expertise (Heavy Blade)
Versatile Expertise Option: Versatile Expertise (Crossbow)
Human Power Selection Option: Heroic Effort
FINAL ABILITY SCORES
STR 20, CON 14, DEX 12, INT 18, WIS 9, CHA 13
STARTING ABILITY SCORES
STR 16, CON 11, DEX 11, INT 16, WIS 8, CHA 12
AC: 28 Fort: 28 Ref: 27 Will: 23
HP: 91 Surges: 9 Surge Value: 22
TRAINED SKILLS
Athletics +13, Diplomacy +12, Endurance +12, Heal +10, Intimidate +15
UNTRAINED SKILLS
Acrobatics +4, Arcana +10, Bluff +7, Dungeoneering +5, History +10, Insight +5, Nature +5, Perception +5, Religion +10, Stealth +4, Streetwise +7, Thievery +4
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Human Racial Power: Heroic Effort
Warlord Feature: Inspiring Word
Warlord Attack 1: Direct the Strike
Warlord Attack 1: Viper's Strike
Warlord Attack 1: Race the Arrow
Warlord Attack 1: Lead the Attack
Warlord Utility 2: Knight's Move
Warlord Attack 3: No Gambit Is Wasted
Warlord Attack 5: Stand the Fallen
Warlord Utility 6: Reorient the Axis
Warlord Attack 7: Surprise Attack
Warlord Attack 9: Dangerous Leader
Warlord Utility 10: Tactical Shift
Dark Watcher Attack 11: Call for Vigilance
Dark Watcher Utility 12: Constant Vigilance
FEATS
Level 1: Improved Tactics
Level 1: Versatile Expertise
Level 2: Tactical Assault
Level 4: Shield Proficiency: Heavy
Level 6: Toughness
Level 8: Improved Defenses
Level 11: Combat Commander
Level 12: Fight On
Level 12: Vexing Flanker
ITEMS
Cloak of Survival +2 x1
Skull Mask (heroic tier) x1
Steady Boots of the Ram (paragon tier) x1
Iron Armbands of Power (heroic tier) x1
Potion of Regeneration (heroic tier)
Sun Shield Heavy Shield (paragon tier) x1
Thundering Hand crossbow +2 x1
Viper Belt (heroic tier) x1
Battle Standard of Healing (heroic tier)
Screaming Earthhide Armor +3 x1
====== End ======
Final change.
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