Sigurd. Assuming I pick up PP.
Lv 5
Lv 6-11
Lv 5
- Spoiler:
Sigurd of the Balmung, level 5
Longtooth Shifter, Warden
Guardian Might: Wildblood
Background: Shifter - Persecution (Bluff class skill)
FINAL ABILITY SCORES
Str 19, Con 13, Dex 14, Int 8, Wis 17, Cha 10.
STARTING ABILITY SCORES
Str 16, Con 13, Dex 14, Int 8, Wis 14, Cha 10.
AC: 20 Fort: 18 Reflex: 17 Will: 17
HP: 63 Surges: 10 Surge Value: 15
TRAINED SKILLS
Nature +10, Athletics +10, Bluff +7, Endurance +7
UNTRAINED SKILLS
Acrobatics +1, Arcana +1, Diplomacy +2, Dungeoneering +5, Heal +5, History +1, Insight +5, Intimidate +2, Perception +5, Religion +1, Stealth +1, Streetwise +2, Thievery +1
FEATS
Level 1: Toughness
Level 2: Weapon Expertise (Axe)
Level 4: Sudden Roots
POWERS
Warden at-will 1: Weight of Earth
Warden at-will 1: Thorn Strike
Warden encounter 1: Wildblood Frenzy
Warden daily 1: Form of Winter's Herald
Warden utility 2: Nature's Abundance
Warden encounter 3: Burst of Earth's Fury
Warden daily 5: Storm Strike
Lv 6-11
- Spoiler:
Warden utility 6: Bear's Endurance
Level 6 Feat: Improved Initiative (Spirit Talker: Spirit's Shield)
Warden Encounter 7: Stalker's Positioning
Level 8: Strength & Wisdom Increase
Level 8 Feat: Spirit Talker: Spirit's Shield (Improved Initiative)
Warden Daily 9: Form of the Stone Sentinel
Warden Utility 10: Shield of Stone
Level 10 Feat: Acolyte Power (Nature's Abundance > Bonds of the Clan)
Paragon Path: Spirit Tempest
Level 11 Feat: Uncanny Dodge